Pawn Race
Description
Pawn race is a game for two people, played on an ordinary 8 × 8
chessboard. The first player has a white pawn, the second one - a black pawn. Initially the pawns are placed somewhere on the board so that the 1st
and the 8th
rows are not occupied. Players take turns to make a move.
White pawn moves upwards, black one moves downwards. The following moves are allowed:
- one-cell move on the same vertical in the allowed direction;
- two-cell move on the same vertical in the allowed direction, if the pawn is standing on the
2nd
(for the white pawn) or the7th
(for the black pawn) row. Note that even with the two-cell move a pawn can’t jump over the opponent’s pawn; - capture move one cell forward in the allowed direction and one cell to the left or to the right.
The purpose of the game is to reach the the 1st
row (for the black pawn) or the 8th
row (for the white one), or to capture the opponent’s pawn.
Given the initial positions and whose turn it is, determine who will win or declare it a draw (i.e. it is impossible for any player to win). Assume that the players play optimally.
Example
- For
white = "e2"
,black = "e7"
, andtoMove = 'w'
, the output should bepawnRace(white, black, toMove) = "draw"
; - For
white = "e3"
,black = "d7"
, andtoMove = 'b'
, the output should bepawnRace(white, black, toMove) = "black"
; - For
white = "a7"
,black = "h2"
, andtoMove = 'w'
, the output should bepawnRace(white, black, toMove) = "white"
.
Input/Output
- [execution time limit] 4 seconds (js)
-
[input] string white
Coordinates of the white pawn in the chess notation.
Note (Chess notation): Each square of the chessboard is identified by a unique coordinate pair—a letter and a number. The vertical columns of squares from white’s left to the right are labeled ‘a’ through ‘h’. The horizontal rows of squares are numbered 1 to 8 starting from white’s side of the board. Thus each square has a unique identification as a string consisting of two characters: the first is the column label, and the second in the row number.
-
[input] string black Position of the black pawn in the same notation. It is guaranteed that
white ≠ black
. -
[input] char toMove
'w'
if it is the first player’s turn,'b'
otherwise. - [output] string
"white"
,"black"
or"draw"
depending on the result of the game.
[JavaScript (ES6)] Syntax Tips
1
2
3
4
5
6
// Prints help message to the console
// Returns a string
function helloWorld(name) {
console.log("This prints to the console when you Run Tests");
return "Hello, " + name;
}
Solution
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
function pawnRace(white, black, toMove) {
var w = 8 - Number(white[1]);
w -= white[1] === "2";
var b = Number(black[1]) - 1;
b -= black[1] == "7";
if (
Number(white[1]) >= Number(black[1]) ||
Math.abs(white[0].charCodeAt(0) - black[0].charCodeAt(0)) > 1
) {
if (w === b) return toMove == "w" ? "white" : "black";
return w < b ? "white" : "black";
}
if (white[0] == black[0]) return "draw";
if (white[1] == "2" && black[1] == "7")
return toMove == "b" ? "white" : "black";
if (white[1] != "2" && black[1] != "7")
return ((Number(black[1]) - Number(white[1])) & 1) ^ (toMove == "b")
? "white"
: "black";
if (white[1] == "3" && black[1] == "7") return "black";
if (white[1] === "2" && black[1] === "6") return "white";
if (Math.abs(Number(white[1]) - Number(black[1])) & 1)
return toMove == "w" ? "white" : "black";
return toMove == "b" ? "white" : "black";
}